The Skint to Mint board game is targeted at secondary school students and has been created by the Reserve Bank in conjunction with the Young Enterprise Trust.
It is designed to teach students about making informed investment decisions based on understanding the risk and reward they take on.
The financial world can be confusing - there are so many financial products on offer and it is often hard to understand what it all means. Skint to Mint teaches students about some of the investment types on offer, be it term deposits, shares or property. It shows them how to assess the risk and reward involved in these investments by using tools such as credit ratings.
The game is an effective way of ensuring students learn the key messages around credit ratings and risk and return, in an interactive and enduring manner.
The Quick Play rules allow secondary school students to play Skint to Mint within an hour, with little facilitation. All the resources required for the Quick Play game are downloadable, and can be used with the original game board. The Rules Information Sheet contains details about how to print the rules so they are ready for play.
The following is a list of game resources for the Quick Play version:
The original Skint to Mint game is slightly more complex than the Quick Play version, and it introduces property as an investment option. The full version is still aimed at secondary school students, but it generally requires facilitation from a teacher who is familiar with the game.
The following is a list of game resources for the full version:
The game is primarily pitched at economics, accounting, maths and business studies classes, but any class can learn and play the game. The game has three playing levels − a standalone Quick Play version, and basic and advanced versions of the full rules − so it is accessible to secondary students of all ages.
For more information about the game, or to register your interest in ordering a copy, contact us at email@example.com